Bouncy blobs, three lanes, two castles, and exactly one move command every
1.5 seconds.
The rules that make it relaxed
One hop command every 1.5 s. Click the ground to set a direction; your blob hops that way
forever, until your next command. There is no brake — the only way to stand still is to be
in range of something worth bonking. Bonks need both feet on the ground. A blob in motion swings at nothing, so running away
costs you your damage. Abilities are not affected: those fire on the move. Abilities fire themselves the moment their cooldown is ready and their condition is met. You
never press an ability — hover any icon to see what it does. Your ultimate arrives at level 4
and is worth the two-minute wait. Your blob defends itself, always bonking whatever is closest, and it notices trouble up
to one hop command's worth of ground away — so a single hop repositions you inside a fight rather than
out of it. Step one blob closer and the bonks are yours. Every command buys 2 s of tunnel vision, so
keep commanding and you'll always walk away clean. XP by proximity — be near an enemy mini when it pops and you get the full XP. No last-hitting.
Controls
Left-click ground
hop that way
Left-click a blob
read their profile & skills
Scoreboard name
read them, and put the camera on them
Space / click the ring
RUSH — double speed for 4 s
WASD / arrows
pan the camera
mouse at screen edge (speed in Settings › Controls)
pan the camera
Right-drag
pan the camera
F / Esc
camera and profile back to your blob
Minimap click
look there (it never moves your blob)
Scroll
zoom
Pinch
zoom, on a touchscreen
LEVEL UP!
SQUISHED!
Reblobbing in 5 s…
VICTORY
The castle has fallen. A new round begins shortly…